Animation and Digital Content Technology
In this course, students will gain experiences with computer animation by using graphics and design concepts. Students will solve problems involving 2D and 3D object manipulation, storyboarding, texturing/mapping, lighting concepts, and environmental geometry. They will create a variety of animations that reflect real-world applications and will explore interactive and animation software. Production of a portfolio showcasing original student work is included. Contextual instruction and student participation in co-curricular career and technical student organization (CTSO) activities will develop leadership, interpersonal, and career skills. High-quality work-based learning (HQWBL) will provide experiential learning opportunities related to students' career goals and/or interests, integrated with instruction, and performed in partnership with local businesses and organizations.
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Course Sequences
A combination of this course and those below, equivalent to two 36-week courses, is a concentration sequence. Students wishing to complete a specialization may take additional courses based on their career pathways. A program completer is a student who has met the requirements for a CTE concentration sequence and all other requirements for high school graduation or an approved alternative education program.
Industry Credentials (Only apply to 36-week courses)
- Adobe Certified Professional Examinations
- Autodesk Certified User Examinations
- College and Career Readiness Assessment (CCRA+)
- National Career Readiness Certificate (NCRC)
- Toon Boom Certified Associate Harmony Examinations
- Unity Certified User Examinations
- Workplace Readiness Skills for the Commonwealth Examination
Career Clusters
Pathway | Occupation |
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A/V Technology & Film |
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Visual Arts |
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