Effects may include
- psychological
- addiction
- symptoms
- effects
- treatments
- desensitization
- empathy
- physical
- seizures
- carpal tunnel
- vision impairment
- therapy
- exercise
- social
- cocooning
- virtual/global connections
- bullying
- intellectual
- educational
- training
- adaptive.
Process/Skill Questions:
- What are some of the indicators of the positive and negative effects of gaming?
- What measures can be put in place to monitor the effects?
- What are the potential consequences of failing to monitor the effects?