Building should include the concept that an object refers to anything in a game that does not interact with other objects or actors.
Building could also include
- consideration of genre and story
- physics (e.g., gravity)
- physical characteristics
- geometry
- scale
- color
- resolution
- exposure.
Process/Skill Questions:
- How can one differentiate between an actor and an object?
- What is the importance of including objects in games?