Definition should include
- design
- development
- modeling
- intellectual property
- domains of play
- audience
- genre.
Process/Skill Questions:
- How does the design-and-development process work?
- What must the design of the game include before development process begins?
- What causes failure in the development process?
- Who might use games for recreation or business?
- Why are games effective tools for training and instruction to master skills needed on the job?
- What is the economic utility of games?