Analysis should include applications in areas such as
- entertainment
- health and wellness
- education
- military operations
- engineering
- scientific concepts
- emergency management.
Process/Skill Questions:
- How do all types of games affect society?
- What influence can the growth of serious games have on culture and society?
- What must happen for the use of games for serious causes to be more widely accepted?
- How does the growth of serious games affect everyday life?