Design should include specifications for
- type
- physical description
- backstory
- speech
- appeal of character/object
- others’ responses to the character.
Process/Skill Questions:
- What can one learn from other mediums—films, fiction, drama—that help in creating game assets?
- How might one’s choices regarding these specifications affect gameplay?
- How might one’s choices regarding these specifications affect the development process?
- Why is it important to document one’s decisions regarding game assets?
- How are these assets related to the narrative design of one’s game?