Differentiation should include
- entertainment as play
- serious games for training (e.g., military activity, education)
- simulation as imitation of activity (e.g., flight using simulation hardware and software).
Process/Skill Questions:
- Who are those who game, and why do they game?
- How can serious games apply to everyday life?
- What is the difference between simulations and a serious game?
- What does a game need to be classified as a serious game?
- What are the strengths and weaknesses of serious games?
- How do games mimic reality and how might that benefit those who seek to master skills needed in reality?