# CTE Resource Center - Verso - Digital Visualization Task/Competency List

CTE Resource Center - Verso

Virginia’s CTE Resource Center

2019/2020 Competency-Based Task/Competency List for Digital Visualization (8459/36 weeks)

Tasks/competencies bordered in blue are considered optional when marked as such; they and/or additional tasks/competencies may be taught at the discretion of the school division. All other tasks are considered essential statewide and are required of all students.

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Demonstrating Personal Qualities and Abilities

  1. Demonstrate creativity and innovation.
  2. Demonstrate critical thinking and problem solving.
  3. Demonstrate initiative and self-direction.
  4. Demonstrate integrity.
  5. Demonstrate work ethic.

Demonstrating Interpersonal Skills

  1. Demonstrate conflict-resolution skills.
  2. Demonstrate listening and speaking skills.
  3. Demonstrate respect for diversity.
  4. Demonstrate customer service skills.
  5. Collaborate with team members.

Demonstrating Professional Competencies

  1. Demonstrate big-picture thinking.
  2. Demonstrate career- and life-management skills.
  3. Demonstrate continuous learning and adaptability.
  4. Manage time and resources.
  5. Demonstrate information-literacy skills.
  6. Demonstrate an understanding of information security.
  7. Maintain working knowledge of current information-technology (IT) systems.
  8. Demonstrate proficiency with technologies, tools, and machines common to a specific occupation.
  9. Apply mathematical skills to job-specific tasks.
  10. Demonstrate professionalism.
  11. Demonstrate reading and writing skills.
  12. Demonstrate workplace safety.

Examining All Aspects of an Industry

  1. Examine aspects of planning within an industry/organization.
  2. Examine aspects of management within an industry/organization.
  3. Examine aspects of financial responsibility within an industry/organization.
  4. Examine technical and production skills required of workers within an industry/organization.
  5. Examine principles of technology that underlie an industry/organization.
  6. Examine labor issues related to an industry/organization.
  7. Examine community issues related to an industry/organization.
  8. Examine health, safety, and environmental issues related to an industry/organization.

Addressing Elements of Student Life

  1. Identify the purposes and goals of the student organization.
  2. Explain the benefits and responsibilities of membership in the student organization as a student and in professional/civic organizations as an adult.
  3. Demonstrate leadership skills through participation in student organization activities, such as meetings, programs, and projects.
  4. Identify Internet safety issues and procedures for complying with acceptable use standards.

Exploring Work-Based Learning

  1. Identify the types of work-based learning (WBL) opportunities.
  2. Reflect on lessons learned during the WBL experience.
  3. Explore career opportunities related to the WBL experience.
  4. Participate in a WBL experience, when appropriate.

Introducing Digital Visualization

  1. Explain digital visualization.
  2. Create a multimedia portfolio of examples of student’s digital visualization work.
  3. Analyze legal and ethical considerations related to digital visualization.

Exploring Fundamentals of Graphics

  1. Compare raster and vector images.
  2. Explain standard file-naming conventions.
  3. Create an image.
  4. Edit an image, using image-editing software.
  5. Describe the design process.
  6. Explain the elements of design.
  7. Analyze the principles of design.

Exploring Computer Animation

  1. Describe computer input devices.
  2. Outline the evolution of animation technology.
  3. Examine the mutual influence between animation and society.
  4. Analyze fundamental principles of animation.
  5. Explore careers related to computer animation.

Exploring Storyboards

  1. Explain the storyboard.
  2. Analyze an existing storyboard.
  3. Create a storyboard.

Exploring Computer Modeling

  1. Describe the computer-modeling process.
  2. Create computer models of basic 3D forms.
  3. Modify basic computer-generated 3D forms.

Creating Computer Animation

  1. Analyze an existing animation.
  2. Create an animation of a graphic image.
  3. Create an animated product for the purpose of informing.
  4. Create an animated product for the purpose of instructing.
  5. Create an animated product for the purpose of persuading.
  6. Create an animated product for the purpose of entertaining.

Exploring Interactive Animation

  1. Explain interactive animation.
  2. Create an interactive animation.