# CTE Resource Center - Verso - Game Design and Development. Advanced Task/Competency List

CTE Resource Center - Verso

Virginia’s CTE Resource Center

The 2019 edition of this course is still available. Click here.

2020/2021 Competency-Based Task/Competency List for Game Design and Development. Advanced (8401/36 weeks)

Tasks/competencies bordered in blue are considered optional when marked as such; they and/or additional tasks/competencies may be taught at the discretion of the school division. All other tasks are considered essential statewide and are required of all students.

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Demonstrating Personal Qualities and Abilities

  1. Demonstrate creativity and innovation.
  2. Demonstrate critical thinking and problem solving.
  3. Demonstrate initiative and self-direction.
  4. Demonstrate integrity.
  5. Demonstrate work ethic.

Demonstrating Interpersonal Skills

  1. Demonstrate conflict-resolution skills.
  2. Demonstrate listening and speaking skills.
  3. Demonstrate respect for diversity.
  4. Demonstrate customer service skills.
  5. Collaborate with team members.

Demonstrating Professional Competencies

  1. Demonstrate big-picture thinking.
  2. Demonstrate career- and life-management skills.
  3. Demonstrate continuous learning and adaptability.
  4. Manage time and resources.
  5. Demonstrate information-literacy skills.
  6. Demonstrate an understanding of information security.
  7. Maintain working knowledge of current information-technology (IT) systems.
  8. Demonstrate proficiency with technologies, tools, and machines common to a specific occupation.
  9. Apply mathematical skills to job-specific tasks.
  10. Demonstrate professionalism.
  11. Demonstrate reading and writing skills.
  12. Demonstrate workplace safety.

Examining All Aspects of an Industry

  1. Examine aspects of planning within an industry/organization.
  2. Examine aspects of management within an industry/organization.
  3. Examine aspects of financial responsibility within an industry/organization.
  4. Examine technical and production skills required of workers within an industry/organization.
  5. Examine principles of technology that underlie an industry/organization.
  6. Examine labor issues related to an industry/organization.
  7. Examine community issues related to an industry/organization.
  8. Examine health, safety, and environmental issues related to an industry/organization.

Addressing Elements of Student Life

  1. Identify the purposes and goals of the student organization.
  2. Explain the benefits and responsibilities of membership in the student organization as a student and in professional/civic organizations as an adult.
  3. Demonstrate leadership skills through participation in student organization activities, such as meetings, programs, and projects.
  4. Identify Internet safety issues and procedures for complying with acceptable use standards.

Exploring Work-Based Learning

  1. Identify the types of work-based learning (WBL) opportunities.
  2. Reflect on lessons learned during the WBL experience.
  3. Explore career opportunities related to the WBL experience.
  4. Participate in a WBL experience, when appropriate.

Interpreting the Culture and Purpose of Games

  1. Analyze the elements of a successful game.
  2. Explain the effects of games on the user.
  3. Explain the effects of games on society.
  4. Identify the purposes of games.
  5. Define the culture of a game.

Applying Ethics and Regulations to Game Design

  1. Investigate accessibility guidelines for game platforms.
  2. Adhere to intellectual property laws.
  3. Interpret the Entertainment Software Rating Board (ESRB) rating system.
  4. Explain end user license agreements (EULA).
  5. Summarize the security concerns of the user and developer.

Investigating the Functionality of Games

  1. Differentiate among game genres.
  2. Compare game platforms.

Working with Narrative/Concept Design

  1. Describe the components of storytelling.
  2. Develop a storyline.
  3. Apply a perspective.
  4. Develop a setting.
  5. Develop characters and assets.
  6. Create a storyboard.
  7. Present a narrative/concept.

Exploring Game Design and Development Teams

  1. Perform the role of a team member.
  2. Collaborate with team members in performing different game design roles.
  3. Evaluate role as a team member.

Planning the Production of a Game

  1. Implement the elements of a successful game.
  2. Describe the audience.
  3. Identify the components of a game engine.
  4. Plan a timeline for production.
  5. Create a flow chart for game progression.

Creating Assets

  1. Build a playable or nonplayable actor.
  2. Build an object.
  3. Create an environment.
  4. Apply visual effects.
  5. Apply audio effects.
  6. Develop a user interface.

Creating a Game Build

  1. Integrate assets into a game.
  2. Implement interactivity into a game.

Performing Quality Assurance

  1. Perform alpha testing.
  2. Perform beta testing.
  3. Examine beta testing feedback/results.

Exploring Game Publication

  1. List ways that games are published.
  2. Explain digital rights management (DRM).
  3. Define porting.

Capturing the Market

  1. List marketing options.
  2. Evaluate the influence of marketing on the success of a game.
  3. Create marketing materials.
  4. Research economic principles as they relate to the marketing of games.

Ensuring Career Readiness

  1. Update a multimedia portfolio.
  2. Outline a chosen career pathway in game design and development.
  3. Describe the process and requirements for obtaining industry certifications related to the Game Design and Development, Advanced course.