# Integrate multimedia into applications.

## Definition

Integration should enhance the user interface of a program, with attention to accessibility issues, by incorporating a variety of computer-based media (e.g., graphics, sound, animation, and video).## Related Standards of Learning

## Mathematics

### COM.1

The student will design and apply computer programs to solve practical problems in mathematics arising from business and applications in mathematics.

### COM.9

The student will implement pre-defined algorithms, including sort routines, search routines, and simple animation routines.

### COM.12

The student will design and implement computer graphics to enhance output.

### G.2

The student will use the relationships between angles formed by two lines intersected by a transversal to

- prove two or more lines are parallel; and
- solve problems, including practical problems, involving angles formed when parallel lines are intersected by a transversal.

### G.4

The student will construct and justify the constructions of

- a line segment congruent to a given line segment;
- the perpendicular bisector of a line segment;
- a perpendicular to a given line from a point not on the line;
- a perpendicular to a given line at a given point on the line;
- the bisector of a given angle,
- an angle congruent to a given angle;
- a line parallel to a given line through a point not on the line; and
- an equilateral triangle, a square, and a regular hexagon inscribed in a circle.

### G.14

The student will apply the concepts of similarity to two- or three-dimensional geometric figures. This will include

- comparing ratios between lengths, perimeters, areas, and volumes of similar figures;
- determining how changes in one or more dimensions of a figure affect area and/or volume of the figure;
- determining how changes in area and/or volume of a figure affect one or more dimensions of the figure; and
- solving problems, including practical problems, about similar geometric figures.