Integrate multimedia into applications.
DefinitionIntegration should enhance the user interface of a program, with attention to accessibility issues, by incorporating a variety of computer-based media (e.g., graphics, sound, animation, and video).
Related Standards of Learning
The student will design and apply computer programs to solve practical problems in mathematics arising from business and applications in mathematics.
The student will implement pre-defined algorithms, including sort routines, search routines, and simple animation routines.
The student will design and implement computer graphics to enhance output.
The student will use the relationships between angles formed by two lines intersected by a transversal to
- prove two or more lines are parallel; and
- solve problems, including practical problems, involving angles formed when parallel lines are intersected by a transversal.
The student will construct and justify the constructions of
- a line segment congruent to a given line segment;
- the perpendicular bisector of a line segment;
- a perpendicular to a given line from a point not on the line;
- a perpendicular to a given line at a given point on the line;
- the bisector of a given angle,
- an angle congruent to a given angle;
- a line parallel to a given line through a point not on the line; and
- an equilateral triangle, a square, and a regular hexagon inscribed in a circle.
The student will apply the concepts of similarity to two- or three-dimensional geometric figures. This will include
- comparing ratios between lengths, perimeters, areas, and volumes of similar figures;
- determining how changes in one or more dimensions of a figure affect area and/or volume of the figure;
- determining how changes in area and/or volume of a figure affect one or more dimensions of the figure; and
- solving problems, including practical problems, about similar geometric figures.