Code a 2-D game.
DefinitionCoding should determine and create
- behaviors of objects
- environment (background, audio, colors)
- scoring and win/lose conditions
- instructions for players/end users, with how-to-play and help screens
Related Standards of Learning
The student will investigate and analyze linear, quadratic, exponential, and logarithmic function families and their characteristics. Key concepts include
- domain and range;
- intervals in which the function is increasing or decreasing;
- absolute maxima and minima;
- values of a function for elements in its domain;
- connections between and among multiple representations of functions using verbal descriptions, tables, equations, and graphs;
- end behavior; and
- vertical and horizontal asymptotes.
The student will solve
- absolute value linear equations and inequalities;
- quadratic equations over the set of complex numbers;
- equations containing rational algebraic expressions; and
- equations containing radical expressions.
The student will design and apply computer programs to solve practical problems in mathematics arising from business and applications in mathematics.
The student will design, write, document, test, and debug, a computer program.
The student will design an algorithm to solve a given problem.
The student will translate mathematical expressions into programming expressions by declaring variables, writing assignment statements, and using the order of operations.
The student will design and implement the input phase of a program, which will include designing screen layout, getting information into the program by way of user interaction and/or file input, and validating input.
The student will design and implement the output phase of a computer program, which will include designing output layout, accessing available output devices, using output statements, and labeling results.
The student will design and implement computer graphics to enhance output.
The student will define and use appropriate variable data types that include integer, real (fixed and scientific notation), character, string, Boolean and object.