Identify programming languages and game engines used to create game applications.
DefinitionIdentification should include the most popular drag-and-drop and traditional programming languages as well as game engines, such as the following:
- Drag-and-drop programming languages (e.g., GameMaker, Alice, RPG Maker, Multimedia Fusion 2/The Games Factory 2)
- Traditional languages (Visual Studio Environment—Visual Basic .NET, Visual C#, Visual C++, Visual J#; Java; Flash with ActionScript)
- Game engines (environment to support game design through built-in components) (e.g., XNA Game Studio, GameMaker, Multimedia Fusion 2/The Games Factory 2, Unreal Engine, Torque Game Engine [TGE])
Related Standards of Learning
The student will design and apply computer programs to solve practical problems in mathematics arising from business and applications in mathematics.