Identify the target markets for game applications.
DefinitionIdentification should include
- demographics (e.g., age, gender, socioeconomic status)
- psychographics (e.g., values, attitudes, lifestyles)
- comparison of casual users and active users.
Other Related Standards
FBLA Competitive Events and Activities Areas
Computer Game & Simulation Programming
Computer Problem Solving
Desktop Application Programming
The topic for this event changes from year to year. The annual topic may or may not correlate with this particular course. Please refer to the current Virginia FBLA State Handbook.