Design a program, using an algorithm, pseudocode, a flowchart, and/or a decision table.
Design should illustrate how simple English instructions can be translated into standard algorithm, pseudocode, flowchart, or decision table symbols.
Related Standards of Learning
The student will design and apply computer programs to solve practical problems in mathematics arising from business and applications in mathematics.
The student will design, write, document, test, and debug, a computer program.
The student will design an algorithm to solve a given problem.
Other Related Standards
FBLA Competitive Events and Activities Areas
Computer Game & Simulation Programming
Computer Problem Solving
Desktop Application Programming
Introduction to Information Technology
Management Information Systems
The topic for this event changes from year to year. The annual topic may or may not correlate with this particular course. Please refer to the current Virginia FBLA State Handbook.