Creation should include
- reverse-engineering boxes or packages
- replicating a 2D pattern from a 3D object
- demonstrating 3D object functionality from a 2D pattern
- applying revolution for projections to find true length of elements and assemble patterns
- applying revolution projections to find true length elements used for assembly of layouts/patterns.
Process/Skill Questions:
- What is a stretch-out pattern?
- What are examples of everyday products created from patterns?
- What are transition pieces?
- How does geometry play a role in developing patterns?