Simulation should
- provide equitable access for all users
- utilize multisensory frameworks
- enhance learning outcomes
- be created using physical materials or a two dimensional (2D), 3D, or console programming tool
- engage the user
- be aesthetically pleasing
- meet an educational goal (e.g., a STEM concept).
Teacher Resources:
Crew Orbital Docking Simulation (CODing Sim) (http://www.nasa.gov/stem-ed-resources/crew-orbital-docking-simulation-coding-sim.html)
Process/Skill Questions:
- How can games lead to enhanced learning?
- What makes one game better than another?
- How can a game be used to simulate real-life behavior?
- What features might make a game more engaging?
- Why should one consider the audience before designing a game?