Identification should include
- types of modeling (e.g., physical, virtual, mathematical, process, conceptual)
- modeling tools, including engineering sketches and drawings, specialized modeling hardware and software
- three-dimensional (3D) modeling software
- Maya/Stingray
- 3D Studio Max
- Blender
- geographical information systems (GIS)
- Google Earth
- QGIS
- ArcGIS
- GRASS
- computer-aided design (CAD) software
- Tinkercad
- Sketchup
- Onshape
- Solid Works
- Fusion 360
- Inventor
- game and simulation engines
- Unity
- Unreal
- org Game Lab
- spreadsheets
- flow charts
Process/Skill Questions:
- Why are models used?
- How accurate do models need to be? What happens if models are incomplete or inaccurate?
- How is it possible to determine the best modeling tool for a given problem?
- Why is interpreting engineering sketches and drawings critical during the design phase of a project?