Description should include examples for
- training and education (e.g., maritime, construction)
- production and delivery
- research and testing
- decision making
- digital twin (i.e., the replication of physical systems)
- environmental monitoring
- entertainment
- planning
- analysis
- healthcare education, policy, and treatment
- therapeutic purposes
- machine learning.
Process/Skill Questions:
- How is it possible to determine the best simulation tool for a given problem?
- How are simulations and electronic games related?
- How are M&S applicable to research in the social sciences, music, sports, and academics?
- What makes a simulation effective? Are all simulations equally effective? What are the applications of M&S?